In order to maintain General Z, companies must have a high level

In 2024, there will be a change in paradigm in the power of the employee-employee and the dynamics of trust. This is part of the regeneration of the generation of work of being like a game Matrix To become a game MeleeHuman

Growing, I played countless hours Matrix In my son Nintendo Game. Something about the slit of the flat blocks that fell from the top was fascinating. The design of the game was clean, precise and simple. This gave the player a sense of order and control. I showed my 12 -year -old son Matrix And he asked him if he wanted to play. “Why me?” He responded quickly. “You can never break the system.” And in that sense, he is right.

Organizations were very similar to a game with design Matrix-down, hierarchical, with clear laws. The work had constant boundaries about hours, physical places, and roles. Most importantly, these borders were mostly determined by the employer, not the employee.

While I am part of the generation Matrix (Or General X), my son is very members of the generation Melee (General Z). In her world, just like playing MeleeThere are endless features of the territories that you can create and play the roles you can play. You can invent your dream work, build bridges or spacecraft, take care of a farm, or live in a mansion by the sea. In its heart, Melee Is about self -testing. But the feeling of control is due to being creative, not organizing the block. She loves Melee Because, as he says, “This is my world and my laws.”

The world Matrix And the world Melee In many ways, a powerful metaphor occurs for a deep power and a change of trust in the work world. Gen Z (and Y and Alpha who start entering the workforce at the end of this decade) is much interest in designing a design like a game MatrixHumanity does not make sense to them. According to this, by 2025, 27 The percentage of labor in OECD countries will be General Z, this is an important problem for fixing. By 2030, Melee With more than 58 percent of the workforce of General Z and Millennials, the majority generation will be.

With regard to World Economic AssemblyAbout two -thirds of the General Z generally prefer to work for themselves or a startup. 80 % of General Z workers around the world are looking for a job that is better in harmony with their values. If they interfere with their work and their lives, about half of their report will leave their job. The solution provided to this dynamics of changing work is often flexibility. Yes, younger generations want or expect more flexibility, but by focusing on where and when people work, they lose a deeper paradigm – people’s relationship with organizations has changed.

In many ways, design Matrix Reflecting a “power over” way of thinking about leadership: “If I tell others what to do, they will follow.” You cannot invent the rules and boundaries. They are inherent in a linear system and from top to bottom. MeleeOn the other hand, represents “power with” dynamic. There is no company ladder for climbing or hierarchy to move – unless you invent them. The nomination is due to the design of the game that is partnership, autonomous, personal and peers.

According to a recent Gartner report, the nomination of employees 3.8 times more than influence About the stress of employees as a place of work. In other words, How People experience their day -to -day work – their sense of conflict and passion – more in reducing stress than Where They do their job. Game designers understand this, but most organizations don’t. In 2024, the leaders can no longer play except to accept Matrix In a Melee The world

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Source: https://www.wired.com/story/to-keep-gen-z-companies-need-to-level-up/

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