“Horses”, the most controversial game of the year, does not live up to the hype
The discussion is over horsesThe delisting is symbolic of a larger struggle that took place this year, when platforms like Steam and Itch.io removed “NSFW” and “porn” games in July. Developers, players, and commercial organizations continue to argue over developers’ creative rights to make games that deal with adult content.
“Developers shouldn’t compromise their creative vision, but we also need to acknowledge that games exist within capitalist structures where access to platforms determines livelihoods,” said Jackin Vella, executive director of Game Developers Association International, a non-profit organization that advocates for game developers. “The key is to make an informed decision and understand what each platform allows, what the risks are, and whether your artistic goals outweigh those risks.”
Still, Vella says, the removals have exposed the fragility of developers’ economic security. “Whenever a system allows a creator’s livelihood to be cut off without transparency or recourse, we should be concerned,” he says. The video game industry is highly consolidated, with a handful of platforms controlling access to the vast majority of players. This imbalance creates a structural problem, not necessarily because the platforms enforce the rules, but because there are so few viable alternatives.
Santa Ragione’s future should not depend on its ability on Steam or any other platform. A bad project shouldn’t be the end of a developer, which is what it’s trying to say despite all the criticisms I have of the game something. That part of the story may still have a happy, or at least survivable, ending. The Streisand effect pays off horses. On the digital distribution platform GOG, where it is still available, the game is a top seller.
horses It should be defended against censorship. There is also a bad game that should be reviewed like this. But while the conversation around horses It is still stalling why The game is allowed to exist, or how not that Offensively, the better question is why we really care about it – and why, as players, we feel as reluctant to talk about its failings as any other medium.